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Joined 7 months ago
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Cake day: November 19th, 2023

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  • I suspect you’re just repeating arguments you’ve heard, so don’t take this internet rage personally, but that is complete bullshit.

    • Hosting costs nothing. Devs will gladly foot the bill for that if given the option. Even if you distribute your apps on AWS (which is notorious for severely overcharging on egress), your expenses will be no where near 15%-30% of your revenue.

    • Payment processing is a competitive field outside the appstores. Even 15%-30% is ludicrous when “overpriced” processors like stripe charge 2%-3%

    • APIs are not something sold to developers. They build them as part of the operating system because they have to. That’s how it works. They could try selling licenses, but it would result in devs not building on their fancy new features.

    (you didn’t mention the ones below, but people with your argument usually do, so I’m adding them for completeness)

    • Security is also bullshit. The Appstore and Play store are FILLED with malware. It is not physically possible to manually review the sheer volume of apps published to those stores. They also are not incentivized to improve the process much, because each time your kid or grandma accidentally activates a $40/week subscription, Apple/Google take a 15%-30% cut.

    • Curation/promotion is bullshit. Discoverability on these stores has always been bad, but has been particularly awful since both Apple/Google have started selling search ads in the store. The other day I almost accidentally downloaded a fake ChatGPT app because it was the first result when I searched, it had a very similar icon, “ChatGPT” in the name, 5 stars, and millions of downloads.

    These stores also heavily incentivize devs to push subscriptions. I suspect (but haven’t confirmed) that the Appstore and Google Play both rank subscription based apps higher than others, and subs tend to pay a lower revshare fee than other monetization types.

    I could go on all day about the rotten dumpster fires that are these disgusting stores. The only people who defend them are fanboys and people who have never actually had to deal with them professionally.


  • “You are not going to take my child,” Rebekah Hubley said. “This is the most ludacris thing I have ever heard in my entire life.”

    Wow, seriously. I’m constantly surprised by how low USCIS can go. You’d think they’d want to roll out the red carpet considering the value immigrants can bring to this economy! Border towns complain about immigrants filling up their neighborhoods, but there are tons of area codes that would be happy to take them in. And besides, if you don’t like your neighbors, then move bitch! People like this give southern hospitality a bad name, and a they should get back to fucking goats or whatever it is they were doing before the internet.

    So good on you, Rebekah. Most people don’t stand up for themselves, but you’re doing some good shit.




  • but the habit of overeating is gone

    It’s only gone as long as they stay on the drug. Unless they make an effort to change their lifestyle and eating habits while they’re on the drug, nothing will change. For people who have immediate health issues due to their weight, then a drug like that makes sense. But for fat people trying to lose weight, I don’t think it’s sustainable.

    I’m fortunate to be of a healthy weight and I’ve never had to worry about obesity. However, I do consciously make choices to eat less even when my body begs me to eat more. I feel like it would be much harder to develop that “skill” if I was on a drug like ozembic. The point is to learn to say “no” when my body is begging me to say “yes”.


  • They’re not mute, but they also aren’t saying stuff like that. It would mean she remembered and understood the death scene of a ~1.5hr movie at the age of 2, and understands social norms enough to concoct a dastardly plot to monopolize that edible playdoh in the OP.

    Even at 3, that’s a stretch. At 4? Sure. At barely 3? No way.







  • I keep seeing stuff like this but I don’t get it. Azure is Linux because if it was Windows only, nobody would use it. It’s a shit service filled with tricks to lock customers in.

    It’s obvious that WSL is EEE. It only exists because of their focus on the cloud, and they realized that Windows was a poor dev environment for Linux software. Microsoft is directly incentivized to kill Linux so people get even more locked in to their ecosystem.

    Is the reason you have a good impression of them because you use VS Code? That’s not even open source. The proprietary parts are all more spyware and walled garden shit designed to lock you in.

    Or maybe you’re not a dev, and it’s because you like Xbox gamepass? That’s an anticompetitive attempt to monopolize the game industry. It’s unsustainable and designed to price out the competition and lock in customers, which is classic monopoly shit. It’s the best deal in the game industry today, but prices will shoot up when they get the market share they want.

    The golden rule still applies today, as it did 20+ years ago: never trust Microsoft



  • This is far from the first (or last) time he wrote something like this. This was just a regular thing in the kernel world for a long time (until Linus matured a little).

    Whether or not it was a good thing is up for debate I think. Yeah, it’s very rude and unprofessional (and discourages new contributors who don’t want to risk getting chewed out), but considering the importance of the Linux kernel, it’s good to know the lead maintainer is doing too much of the right thing than not enough (i.e. being lax with bad code in order to be respectful). I’m fine knowing that a few tech workers got their egos smashed if it gives me confidence that the code powering civilization is high quality.


  • I actually have experience porting games and engines to consoles. If it runs on a development PC (likely Windows), they have the build system and platform layer implemented, which is the hardest part. Porting the content is also an important step, but really only for consoles, which usually have limited memory and power.

    Typically the only problem with “PC ports” today is when the game wasn’t designed around mouse/keyboard, or when the devs didn’t make an effort to optimize it on consumer specs (although nowadays console architecture isn’t too different from PCs so there are more optimizations that work across platforms). Another potential problem is when the game gets a lot of last minute hacks to fix bugs in order to ship on a console and those hacks don’t survive a platform transition, then the publisher just tells them to ship as is since there’s no certification process on PC. Basically, the problems are almost always logistical/business decisions due to a lazy/cheap publisher.

    None of that is going to apply to this game. Rockstar has always intended to ship and fully support PC from the beginning. They had the technology, the talent, the incentive, and the time to do it. The most realistic explanation (IMO) for the PC delay is that they’re trying to double-dip.