Timeshift is smart enough, they deal with that.
Timeshift is smart enough, they deal with that.
Same, only reasons I had to move to KDE were, GNOME crashes when both my monitors are off (so, every night when I go to sleep), and tray icons are terrible (as GNOME intentionally doesn’t support them), the extensions are all very lacking in features compared to the Windows tray (kde somewhat matches almost everything except being able to reorder the icons).
The ArcMenu extension is by far the start menu I’ve liked the most out of all options on linux, and it saddens me that there’s no KDE plasmoid/widget variant
StS2 was being developed in Unity iirc, and they moved to Godot for that new game (and possibly also future games?).
That’s a transfer within the platform, very different from the scenarios I described. There is no method supported by GOG or Steam to transfer a game to a competing platform.
You can’t open a support case and tell them “sorry I actually wanted this game on GOG, can you transfer it to my account there?”. At best you could ask for a refund, obviously if you’ve played the game enough you wouldn’t even be able to ask for that.
But that wouldn’t give you a Steam copy, which is the scenario I was describing, along with the inverse mentioned in the original comment. There is no method supported by GOG or Steam to transfer a game to a competing platform.
Also in your case, the receiver would only have that one offline installer, the game wouldn’t be in their GOG library, and they wouldn’t get future updates.
There is none in the way of a transfer. Neither Steam nor GOG will give you a copy of the game in exchange for another platform’s copy, nor give you a copy on a competing platform in exchange for theirs.
provided the technical protections measures used by the Game support such transfer
This boils down to if your method of ownership supports it, you can do it. Neither Steam nor GOG support it. A physical disk copy would support it, for instance, so you’d be entirely allowed to transfer ownership of your physical disk copy of the game.
EndeavourOS.
I’m naturally a tinkerer and an avid gamer, with very recent hardware so an Arch based distro fits really nice.
It has just the right amount of pre-installed stuff. Not quite as bloaty as Manjaro or most ubuntu-based distros, but not quite as DIY as vanilla Arch. I know I can install and uninstall anything on Linux but when a distro already comes with just the right baseline for me, work smarter, not harder.
Ubuntu/Debian based distros didn’t quite suit me, I love the AUR to death, I love the Arch wiki (even if a lot of it can be used just fine on other distros), I love rolling release and having the latest everything. I do use PopOS on my laptop since I use it a lot less and therefore I want to update it less often.
Only issue is when they ship dumb defaults sometimes that break my workflow but I can diagnose and undo them I guess.
You can never truly know about almost any online service, you kinda just have to take their word for it, do some research, and pick the option that best matches both the performance and philosophy you’re looking for.
That’s exactly what this is. It’s ARK meets BotW plus pokemon, but the pokemon actively help around your base, you don’t lose them permanently when they die, and you carry them in their pokeballs. And it doesn’t run as dogshit as ARK proper, so that’s something?
To “link” other devices you have to scan a qr from your phone, so it’s certainly possible that during that process the devices connect and share the key, and the servers don’t have it.
Or the servers could have it. Idk, it’s closed source, that’s the problem at hand.
Just
git add . && git commit -m "sorry theres a fire" && git push -u origin feature/fire
And run out. It will eventually finish pushing. Or not.
Same. Been wanting to learn some new frameworks and stuff, but I’m incapable of learning without using it on a real use-case project I actually need.
And I’ve been all out of ideas on that front for a while.
Some things just aren’t good enough yet.
Like VR compatibility and performance, particularly with nvidia and quest headsets.
Otherwise yeah, 99% of my games would run perfectly fine.
What you find acceptable is entirely based on your personal preference, how much you’ve already been exposed to higher specs, and how privileged you are in hardware, so some people are memeing and others are serious based on these. If console and mid-range pc gaming is all you know, the Steam Deck provides similar performance, and it’s a full on pc (with all the customization potential and non-gaming software availability you’d expect from a pc) in a handheld form factor, and a fairly console-like stock OS, if that’s appealing to you. But if you want 120-240 fps on latest AAA games, no, you won’t find the Steam Deck’s performance acceptable, but then also you wouldn’t be the target audience.
NVME ssd in a carry usb adapter. It’s as reliable as a regular ssd, but it’s way more portable and durable than commercial external hdds. A little bigger than usb flash drives but worth the tradeoff. Wouldn’t use it as the only backup place for a password dB file but for carrying around its pretty good.
Except the installer requires one specific repo mirror to be up, which can’t be customized, which has been down for weeks and the dev isn’t very interested in providing any fix or workaround so a lot of people literally can’t install it.
It’s a bad suggestion, it’s a beta product not fit for end user consumption yet.