- cross-posted to:
- linux_gaming@lemmy.ml
- cross-posted to:
- linux_gaming@lemmy.ml
Yesterday, July 1st, they announced the Alpha release of this next-generation mod manager and their new Product Manager got in touch to mention they “would be really keen to get feedback from Linux users”. So this is your chance to ensure Linux (and Steam Deck) finally become a first-class citizen for game modding.
cross-posted from: https://lemmy.ml/post/17546163
I’ve been fortunate that the main games I want mods for, support it rather seamlessly on linux. R2modman for Lethal Company and other unity games, and Mod.io for Deep Rock Galactic.
I have used both and can confirm they worked great. There is also REFramework for recent Capcom games like Devil May Cry 5, Resident Evil entries and Monster Hunter Rise. Steam workshop compatible games like Rust and Don’t Starve Together also work great. My observation is it depends on if the mod framework the community chooses is compatible, or if the mod/framework author care enough for Linux support.