“The only difference between programming and games is that games have win conditions.”

  • fubo@lemmy.world
    link
    fedilink
    arrow-up
    4
    ·
    1 year ago

    A game has a set of goals, and you can quit it without dying.

    If there’s no set of goals, it’s not a game, it’s a toy.

    If you can’t quit it without dying, it’s not a game, it’s real life.

    (Does real life have a set of goals? Depends who you ask.)

    • chatokun@lemmy.dbzer0.com
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      Huh. Turns out I use most of my games as toys, not games. I rarely finish games, usually getting a lot of stuff done, high leveled, etc, then just enjoying it until I decide ro start over. I also regularly go back to games like Ark, 7 days, City Skylines, Civ VI(but often strip out ein conditions so I can keep playing), FFXIV, etc.

      Sure I make short term goals that I complete, but usually not done everything and complete story to win unless doing so gives me something else to do, like New Game+.