@Lianodel@ttrpg.network no, just dumb players not taking a hint… and yeah we kinda deserved it…our dm was devastated, but we agreed on taking consequences for our decisions…
Yeah, we had a near-TPK with our group recently. The rogue picked a lock and opened a door, which triggered a comical amount of explosives. We dealt with the consequences, but it was frustrating because it just kind of came out of nowhere. It didn’t seem to be that kind of campaign, y’know? Nothing remotely like it happened in months of play up to that point.
…so I was kind of reading my own experiences into this. :P
Alright, gotcha. Just taking it as a launch point for discussing the game.
Plus apparently situations like this happened in CR recently, so I thought it was about these kinds of situations in general.
@Lianodel@ttrpg.network no, just dumb players not taking a hint… and yeah we kinda deserved it…our dm was devastated, but we agreed on taking consequences for our decisions…
Yeah, we had a near-TPK with our group recently. The rogue picked a lock and opened a door, which triggered a comical amount of explosives. We dealt with the consequences, but it was frustrating because it just kind of came out of nowhere. It didn’t seem to be that kind of campaign, y’know? Nothing remotely like it happened in months of play up to that point.
…so I was kind of reading my own experiences into this. :P