The games that most directly capture the feeling are more difficult to make and balance for fun. The more factions that are playable the more effort it takes to keep everything balanced, which even the tabletop game has always had issues with. The more successful games tend to capture the themes and do their own gameplay.
The games that most directly capture the feeling are more difficult to make and balance for fun. The more factions that are playable the more effort it takes to keep everything balanced, which even the tabletop game has always had issues with. The more successful games tend to capture the themes and do their own gameplay.
If it’s pve it doesn’t need to be balanced
Tell that to the Helldivers dev team
But they had to make it PvP as well so here we are.