Introducing Dungeons of Infinity
A talented individual known as Justin Bohemier has transformed the classic Super Nintendo hit, A Link to the Past, into a procedurally-generated roguelike dungeon crawler. Over four years in development using Gamemaker Studio with the original assets, the game ‘Dungeons of Infinity’ aims to offer a new and challenging experience for fans.
Key Features:
- Procedural Generation - Each playthrough offers unique layouts, enemies, and items.
- Link’s Nemesis Aghanim - The ultimate challenge lies in encountering Link’s arch-enemy, Aghanim. Survival depends on navigating the dungeons until reaching this final boss.
The creator emphasizes that no continues or extra lives are available, adding to the game’s difficulty curve.
What do you think about applying roguelike elements to classic games like ‘A Link to the Past’? Have you encountered similar fan projects?
I know it’s common, fun and morally correct to dunk on Nintendo, but they need to “defend their IP”, if they don’t want to lose their trademark on it.
Not how this works.
Its not? Are you sure there’s no “reasonable defense” requirement within IP law here for N? Can you explain why it doesn’t apply?
Copyrights (rights to media content) do not lapse because of failure to enforce them.
Trademarks (the right to call your product a specific name) can lapse if members of the general public start associating it with a type of product rather than your specific brand. This happened with “zipper”, “jet ski”, and “popsicle”. But you can’t sue Grandma Smith because she mistakingly referred to an Xbox as “a Nintendo”.