cross-posted from: https://beehaw.org/post/16434132

YouTube video: https://youtu.be/uScsmjvdwyo

Invidious video from YouTube without YouTube: https://inv.nadeko.net/watch?v=uScsmjvdwyo or https://invidious.nerdvpn.de/watch?v=uScsmjvdwyo

Video description:


It’s clear there are some people who don’t understand Proton. So let’s talk about it. #Proton #SteamPlay #CompatibilityLayer

00:00 Introduction
00:41 The basics of a computer
01:46 What Proton is not
03:04 What is an emulator
04:32 Proton acts like a map
05:25 Proton translates API and system calls
06:18 Proton provides a Windows-like software environment
06:55 Why are some games incompatible?
08:52 Shouldn't we demand native Linux games?
11:07 Conclusion
    • Fubarberry@sopuli.xyzOPM
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      1 month ago

      Yeah, can’t get market share without games, but it’s hard to get games without marketshare. Proton made sure we have games, now we need marketshare. Once we have marketshare we’ll get more high quality linux native ports (I hope).

    • woelkchen@lemmy.world
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      1 month ago

      Proton is the gateway drug to us getting more Linux native games.

      It’s not when Win32 apologists keep making insane claims how stable Proton is… “Proton is great, it just runs all the Windows games” is the mess that got us to the place where games we buy just start crashing suddenly because nobody of those developers realizes that each major release of Proton must be treated like its own OS with proper QA targeting that. Proton works great for old games because these old games no longer change. For modern games that still get updates Proton is a gamble because a reverse engineered version of the Windows API just isn’t stable.