- cross-posted to:
- linux@lemmy.ml
- gaming@beehaw.org
- cross-posted to:
- linux@lemmy.ml
- gaming@beehaw.org
cross-posted from: https://beehaw.org/post/16434132
YouTube video: https://youtu.be/uScsmjvdwyo
Invidious video from YouTube without YouTube: https://inv.nadeko.net/watch?v=uScsmjvdwyo or https://invidious.nerdvpn.de/watch?v=uScsmjvdwyo
Video description:
It’s clear there are some people who don’t understand Proton. So let’s talk about it. #Proton #SteamPlay #CompatibilityLayer
00:00 Introduction 00:41 The basics of a computer 01:46 What Proton is not 03:04 What is an emulator 04:32 Proton acts like a map 05:25 Proton translates API and system calls 06:18 Proton provides a Windows-like software environment 06:55 Why are some games incompatible? 08:52 Shouldn't we demand native Linux games? 11:07 Conclusion
Can someone explain how portability is still an issue? Are there no cross-platform API and libraries that allow developpers to write portable apps?
Many game engines let you make Linux builds, but there are still bugs and optimizations that have to be done manually to get it working. The video claims it takes ~6 months to make a proper port, and even then it might not run as smoothly as the windows proton version does.