Paradox’s games don’t really do storytelling in a traditional sense. They’re strategy and management games. Some of them are pretty damn good at creating stories dynamically through gameplay, or providing a frame upon which you can create your own stories, but they were never intended to be narrative experiences
Paradox’s games don’t really do storytelling in a traditional sense. They’re strategy and management games. Some of them are pretty damn good at creating stories dynamically through gameplay, or providing a frame upon which you can create your own stories, but they were never intended to be narrative experiences