The Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 1 day agoI rented many games solely based on their covers, only to be mildly disappointed when I got home.lemmy.worldimagemessage-square99fedilinkarrow-up1816
arrow-up1816imageI rented many games solely based on their covers, only to be mildly disappointed when I got home.lemmy.worldThe Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 1 day agomessage-square99fedilink
minus-squarezephorah@lemm.eelinkfedilinkEnglisharrow-up23·1 day agoFinal Fantasy. Flowing dramatic artwork. 18 pixels of character (hyperbole, idk the actual pixel number.)
minus-squareAlbbi@lemmy.calinkfedilinkEnglisharrow-up11·1 day agoThe character sprites were 16x24 in combat, so a whole 384 pixels to work with!
minus-squareKlear@lemmy.worldlinkfedilinkEnglisharrow-up10·1 day agoA 386 could handle that easily and still have two pixels left.
minus-squareAlbbi@lemmy.calinkfedilinkEnglisharrow-up9·23 hours agoGonna make good use of those 33Mhz! Sometimes I forget that CPU clock speeds were talked about in Mhz instead of Ghz.
minus-squareAltima NEO@lemmy.ziplinkfedilinkEnglisharrow-up5·20 hours agoAnd not even hundreds of MHz till the 90s.
minus-squareAlbbi@lemmy.calinkfedilinkEnglisharrow-up2·5 hours agoI still remember swapping out my 486 SX 33Mhz with a 486 DX 100! I could finally play Duke Nukem 3D properly. Some areas got down to a frame every 2 seconds with the old processor.
minus-squareHaru@lemmy.worldlinkfedilinkEnglisharrow-up5·1 day agoTo be fair, I’ve never seen anything come close to Amanos illustratative work.
Final Fantasy. Flowing dramatic artwork. 18 pixels of character (hyperbole, idk the actual pixel number.)
The character sprites were 16x24 in combat, so a whole 384 pixels to work with!
A 386 could handle that easily and still have two pixels left.
Gonna make good use of those 33Mhz!
Sometimes I forget that CPU clock speeds were talked about in Mhz instead of Ghz.
And not even hundreds of MHz till the 90s.
I still remember swapping out my 486 SX 33Mhz with a 486 DX 100! I could finally play Duke Nukem 3D properly. Some areas got down to a frame every 2 seconds with the old processor.
To be fair, I’ve never seen anything come close to Amanos illustratative work.