They had one?
TIL Netflix had a game studio.
First I’ve heard of it.
The first time I heard about it, was when it opened. The second time I’m hearing about it, is when it closed.
That’s one better than me then.
And nothing of value was lost.
They had a AAA gaming studio? I must have been living under a rock.
Same rock here.
I’m sure you didn’t know that you can play games in Netflix either :p
You can play games on YouTube apparently as well now.
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For those saying they didn’t know about this, it’s because they never actually released anything. They got shut down unexpectedly before they finished any projects. Allegedly there are still some in-development games based on Netflix properties that will still be released on their gaming service, and the service itself will stay up. It’s just the studio itself that was shut down.
Why even join a new studio now if the owners randomly shutter them after - checks notes - the best financial quarter ever ?
Because it was a pandemic fueled rush. Everyone thought gaming was the best bet because we’re all at home. Companies like meta, Microsoft etc… grew astronomically on tax payer subsidies making it even better money. Other companies tried to invest or spin up game divisions.
Now the party is over, it doesn’t even matter if these games are good or have potential. They put the sunk cost in the “pandemic’s fault” spreadsheet, and take all the liabilities and costs from the expense spreadsheet. It looks fantastic on paper to investors, the real numbers dont really matter.
Well, they produced Oxenfree 2 which was a welcome sequel that I enjoyed. But other than that, I didn’t really hear about anything else from them.
Was it a AAA game? How can it be this unknown when it was AAA?
Not really AAA at all, no.
Oxenfree 2 is out? I need to take a look. Thanks.
Was that this studio, or their other studio that’s been running since 2017? This one, “Team Blue,” was supposed to be working on some unannounced AAA game.
what does the speedometer do in oxenfree 2? just curious
You know. In ancient times, they had radios with tuners - and scales for visual feedback. ;)
In the game, they use it as a plot device for the communication with other… planes of reality? I liked the idea in part 1.
It wasn’t a terrible idea, but I’m not surprised that it failed
If only this meant the removal of the annoying tiles for games that show up in the app above everything else (often using up the entire screen) even though I’ve never tapped on them once.
I don’t want your games Netflix. I barely want your shows.
They why are you using it?
P.S.: the duplicated comments were a Jerboa bug, with a connection problem.
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I hope Halo can use this opportunity to invite Joe Staten back on board. Their Creative Director opening on LinkedIn was closed recently, but who they actually hired we don’t know.
If any of the current developers played any of the old games it would be an improvement. What on Earth were they doing with that open world thing, it was so boring, if it had a story it got completely lost.
You know, looking at reports, I definitely think that it was an idea that was executed badly for reasons that were not just because of the open world concept. Maybe if they had developed a better engine that offloaded the tech debt they had for so long, or if their hiring practices weren’t on 18 month contracts, or if they had a better vision in the game direction, etc., the game wouldn’t have ended up in this place, and the open world might have worked out, and they didn’t have to cut so much from the game. But asking what ifs is no use, the game in the end still left much to be desired.
I share the same opinion as you, that the story in Infinite did not really satisfy me. But it still got some positive responses to it and some people liked it, and I’m happy for them. The open world concept in Infinite is inspired by the semi open world map in Halo 1 like Arriving on Halo, art direction is inspired by Bungie Halo but much more polished, and lots of story pieces are referenced from old Halo games or extended universe materials. So saying that the devs did not do their homework is kinda unfair, imo. For that, the Halo TV show by Paramount takes the crown of disregarding original materials (or even the basic concept, even).
There’s a pretty good video essay on YT that goes more in depth into what 343 did right for Infinite’s story, I’ll link it here. Although 1 hour long, I highly recommend giving it a watch. His Halo 4 retrospective video is pretty good too.
I definitely still prefer a concentrated and linear story line, though. Like watching a movie or a TV show, I want to be on the ride that the game designers intended. Not saying that open world games can’t deliver the same experience, but linear games have the advantage of having more control of the story beats in the game. I guess we’ll see what the new leadership would bring.
I’ve had a lot of fun with the content they added for Into the Breach.
Darn. They made that choose your own adventure thing on Netflix right?
I remember doing the bear grills one, and one of the choices was to jump over a ravine, or walk over it using a fallen tree as a bridge.
Being the hiker I am, the obvious choice of walk around it being missing kind of annoyed me, but I chose the tree option.
Bear died.
So I got to go back and pick the jump over option, which was apparently the right one.
Who the fuck does running jumps over a 15 foot deep ravine.
I never bothered with the choose your own adventure things again. When the correct choice is just not available and the next logical choice just means an instant loss, you don’t have a very fun game