It seems like a lot of this perception originates in the gaming industry where in some cases the devs actually do have quite a bit of control over user experience. In the rest of the software world, this stuff is driven by product management / marketing / whatever title they give to the people who define requirements.
It seems like a lot of this perception originates in the gaming industry where in some cases the devs actually do have quite a bit of control over user experience. In the rest of the software world, this stuff is driven by product management / marketing / whatever title they give to the people who define requirements.