• Fubarberry@sopuli.xyzOPM
      link
      fedilink
      English
      arrow-up
      28
      ·
      1 year ago

      It outsold all expectations and was successful enough that it brought several traditional PC makes (Asus and Lenovo) into the market.

      It’s obviously sold less than established consoles, but it’s done well for itself. Also even though it’s a small percentage of steam users, it seems to represent some of the more active players/spenders on steam. Thanks to that, steam deck players seem to be an actually significant percentage of steam sales for many games despite the lower number of steam deck players.

    • Scrubbles@poptalk.scrubbles.tech
      link
      fedilink
      English
      arrow-up
      18
      ·
      1 year ago

      Oh yeah it did, they weren’t going for mass adoption, but there was a niche market that needed it and they filled it. Preorders took a year to produce. Being successful and profitable didn’t use to mean literally every person needed to own one

        • Hyacathusarullistad@kbin.social
          link
          fedilink
          arrow-up
          10
          ·
          edit-2
          1 year ago

          The article you’ve linked seems to say the opposite of what you’re suggesting — that a second iteration of the Steam Deck is coming soon. That’s not the impression I get from the linked article at all.

          But even that aside, I would argue that the Steam Deck has been uniquely successful. Sure, the Deck may or may not end up being a “one and done”, flash in the pan piece of hardware that fades into relative obscurity in the face of competing hardware… but it proved that the idea of portable PC gaming was possible and affordable, and inspired plenty of manufacturers to dip their toe in the same arena. And almost every single one of those devices, whether it’s sold by Valve or Lenovo or whoever, will be running — and selling games on — the Steam marketplace.

          That was the goal of the Deck, and in that regard it’s been a great success.

    • Neato@kbin.social
      link
      fedilink
      arrow-up
      13
      ·
      1 year ago

      less than 2% of steam users bought a deck.

      Well seeing as there are a billion accounts and 120M active users, that’s a LOT of decks sold. Numbers online saying 1.2M decks sold which is a lot for a niche PC handheld. There’s already copycats.

        • Hyacathusarullistad@kbin.social
          link
          fedilink
          arrow-up
          6
          ·
          edit-2
          1 year ago

          I think suggesting that Valve need any given game (CoD) or even genre (“games like CoD”) to remain successful is silly at best. Of course Steam, the Steam Deck, and as a result Valve are only successful or even exist at all because of video game studios and publishers. But Call of Duty specifically? Nah man, it’s a blip on the radar for Steam.

          • dlove67@feddit.nl
            link
            fedilink
            arrow-up
            2
            ·
            edit-2
            1 year ago

            Valve are only successful or even exist at all

            Only as successful as they currently are.

            They would have still been successful based on their games, I think, and without steam to “distract” them, they might have counted to 3 by now.

        • dlove67@feddit.nl
          link
          fedilink
          arrow-up
          3
          ·
          1 year ago

          The deck is only successful because Valve is already successful enough to take the first loss on a console

          This may be true(and I wouldn’t doubt it being the case, at least on the $399 model) but it’s pure speculation on your part.

    • Hyacathusarullistad@kbin.social
      link
      fedilink
      arrow-up
      6
      ·
      1 year ago

      While I disagree with your core argument about the success of the Steam Deck, I absolutely agree that I’d love to see a desktop variant of SteamOS become available for general use. To the point that I’d likely even finally make the leap from Windows.

        • Contend6248@feddit.de
          link
          fedilink
          arrow-up
          1
          ·
          1 year ago

          There is a reason nobody makes the Vita 2 or a new DS, you can’t compare the market before capable smartphones with today.

          Mobile gaming has shifted immensely, not even the perfect handheld can compete with devices already in users hands and more important pockets.

    • DarkThoughts@kbin.social
      link
      fedilink
      arrow-up
      5
      ·
      1 year ago

      Wouldn’t that be several million units with the size of Steam’s userbase? Of course established consoles are more successful but that doesn’t sound like a terrible start, especially for a handheld.

    • arefx@lemmy.ml
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      All my PC gaming friends have one now after that last sale, and I see the internet buzzing about it still.