What’s stopping us from making smellulators, for games or movies?

Vietnamwar videogame: smell of napalm in the morning.

The sims: baby pooped.

Survival game: that lump of flesh is rotting.

Smell you later

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
    link
    fedilink
    English
    arrow-up
    16
    ·
    edit-2
    10 months ago

    Technologically, nothing. They’ve even been made before! (Japanese scientists even made a device that would let you taste things!)

    The problem is, nobody actually wants to buy them so nobody is making them for people to not buy because that would be a waste of time and money. Knowing that death and sewers are super common in games, I can’t say I would want smell-o-vision myself.

    • Captain Janeway@lemmy.world
      link
      fedilink
      arrow-up
      7
      ·
      10 months ago

      TL;DR it worked but was often considered a poor, synthetic, replacement for the real world scents. Some people liked it, but most seemed to dislike it.

    • 👍Maximum Derek👍@discuss.tchncs.de
      link
      fedilink
      English
      arrow-up
      5
      ·
      10 months ago

      “Smell-o-Vision” was predated by “AromaRama” and followed by “Odorama” and some other scratch and sniff attempts. Various motion or “4D” rides have also tried to incorporate smell, then often drop it.

      Audiences just don’t like it.

  • Mouselemming@sh.itjust.works
    link
    fedilink
    arrow-up
    14
    ·
    10 months ago

    Images flash by and disappear. Sounds may resonate a little but are basically gone as soon as you stop making them.

    Smells linger.

    Imagine the cattleyard smell still hanging in the air when the scene has changed to milady’s boudoir, or to the fancy restaurant.

  • j4k3@lemmy.world
    link
    fedilink
    English
    arrow-up
    12
    ·
    10 months ago

    Too complex, too many inputs needed, it would be a proprietary exploitation product nightmare like liquid ink paper printers, initially bringing such a product to market would make it cost a fortune, and it would need widespread adoption before the economy of scale could kick in.

  • ace_garp@lemmy.world
    link
    fedilink
    arrow-up
    5
    ·
    10 months ago

    I saw a theatrical performace in 1997, called The Peplum by theatre company Royal de Luxe.

    It included ‘odorama’, a contraption that looked like a TV studio camera on dolly rails across the front of the stage, that sprayed the audience stands with about 6 different smells throughout the performance.

    One of the smells was horse manure, which was a nervous shock for the audience. Yes it smelt like horse poo.

    A very memorable performance, because of the smells, but also the exceptional company behind it.

  • jeffw@lemmy.world
    link
    fedilink
    arrow-up
    3
    ·
    edit-2
    10 months ago

    I remember a 3D show at Disney that did this when I was a kid. William Castle did something like that once too iirc

    Edit: William Castle did the thing where he shocked viewers with electricity, not the smell stuff.

    Edit 2: I think it was this: https://en.m.wikipedia.org/wiki/It's_Tough_to_Be_a_Bug!

    They released a stinky smell when the stink bug character was on screen.

  • Lemvi@lemmy.sdf.org
    link
    fedilink
    arrow-up
    1
    ·
    10 months ago

    Smell is a pretty complex thing.

    For vision, we only have four different kinds of receptors, which can be stimulated by electromagnetic waves on a one-dimensional spectrum.

    For smells, we have about 350 different kinds of receptors. Also, they can’t easily be stimulated by electromagnetic waves, but only by molecules, which are much more difficult/costly to transport to their corresponding receptors.