You are getting downvoted by people that have no idea how software development and maintence works.
Every feature cost. More than most people realise. Both in development time and to maintain it over time and releases. It all adds up, not saying EA are correct in not supporting it. But to think it is free is just incorrect.
They made a business decision to not support it. We think it is the wrong decision, but it is ultimately theirs to make.
Did anybody say that making Linux ports is free? I certainly didn’t. I said that native Linux ports lead to a better consumer experience which cannot be denied as seen with the submitted story about the Rally game.
Also Arthur made his obliviousness regarding Steam Linux Runtimes very clear by claiming that they were affected by changing Linux APIs all the time. That claim is just factually wrong.
That seems to be the general atmosphere, “leaving money”. They probably analysed it and thought it wasn’t worth the effort. Companies like to make money after all.
They probably analysed it and thought it wasn’t worth the effort. Companies like to make money after all.
If all the economic news from the games industry from the last year or so should have taught you anything: No. Shortsighted whims of shareholders are not proper financial analysis. The same people who also concluded years ago that leaving Steam and going exclusively to Origin was a good idea are definitively not the sharpest tools in the shed.
Games made in Unity or Unreal Engine literally do not require any additional effort from the developer aside from choosing Linux as the build target from a drop-down menu. So native Linux ports of UE and Unity games cost virtually nothing.
You still need to keep supporting it for future releases, make sure it actually works and not just builds, test, update QA pipeline, tell support, etc etc
You are getting downvoted by people that have no idea how software development and maintence works.
Every feature cost. More than most people realise. Both in development time and to maintain it over time and releases. It all adds up, not saying EA are correct in not supporting it. But to think it is free is just incorrect.
They made a business decision to not support it. We think it is the wrong decision, but it is ultimately theirs to make.
Did anybody say that making Linux ports is free? I certainly didn’t. I said that native Linux ports lead to a better consumer experience which cannot be denied as seen with the submitted story about the Rally game.
Also Arthur made his obliviousness regarding Steam Linux Runtimes very clear by claiming that they were affected by changing Linux APIs all the time. That claim is just factually wrong.
That seems to be the general atmosphere, “leaving money”. They probably analysed it and thought it wasn’t worth the effort. Companies like to make money after all.
If all the economic news from the games industry from the last year or so should have taught you anything: No. Shortsighted whims of shareholders are not proper financial analysis. The same people who also concluded years ago that leaving Steam and going exclusively to Origin was a good idea are definitively not the sharpest tools in the shed.
Games made in Unity or Unreal Engine literally do not require any additional effort from the developer aside from choosing Linux as the build target from a drop-down menu. So native Linux ports of UE and Unity games cost virtually nothing.
You still need to keep supporting it for future releases, make sure it actually works and not just builds, test, update QA pipeline, tell support, etc etc
Everybody has the right to be wrong I guess xD