• TachyonTele@lemm.ee
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    6 months ago

    Oh I know. It actually started as a Mario game though. Then the festival was coming up so they made it Doki Doki Panic. Then Nintendo of America balked at how Mario Bros 2 was basically an intensely difficult expansion pack, and the rest is history.

    Regardless of all of that tho, Mario 2 USA was always cannon for the series after it was released.

    Edit. I’m not refuting you, just adding more contenxt.

    • almar_quigley@lemmy.world
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      6 months ago

      Isn’t it the opposite? It was reskinned to be a Mario game because Mario 2 in Japan is what we now know as the lost levels. I don’t think this was originally anything but doki doki. Hence the completely different mechanics.

      • TachyonTele@lemm.ee
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        6 months ago

        No it started in R&D as a new Mario game. They wanted to explore vertical scrolling. Similar to how Breath of the Wild was prototyped as a Zelda 1 game. They needed something for the festival so they used it for that instead of Mario.

        That’s why they chose to use it for Mario 2 USA. It was at it’s core a new Mario game anyways.

        • ripcord@lemmy.world
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          6 months ago

          Similar to how Breath of the Wild was prototyped as a Zelda 1 game.

          What’s a “Zelda 1” game and how is it/BotW similar to the vertical scrolling thing?

          • TachyonTele@lemm.ee
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            6 months ago

            The legend of Zelda (Zelda 1) on the Nintendo entertainment system was the first game in the Zelda franchise.

      • TheLowestStone@lemmy.world
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        6 months ago

        You’re correct. I’ve never heard this anywhere else and I literally took video game history classes at a college that is partnered with Nintendo of America.

        • refalo@programming.dev
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          6 months ago

          They’re both correct, but TachyonTele is more correct about the history of the game as it started development in the beginning. But it’s also true that SMB2 in USA was made by reskinning Doki Doki Panic because the real SMB2 was deemed too hard for western players.

          And I’m not surprised a video game history class wouldn’t know about internal development design decisions in 1980s Japan and only knew about what was stated publicly in interviews over and over etc.

          • TheLowestStone@lemmy.world
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            6 months ago

            Except it wasn’t a Mario franchise game. It was a tech demo of a “Mario-style” game featuring vertical scrolling.

            And my video game history teacher also worked for Nintendo in the 80s. I also had a teacher who worked on the original Tetris. I believe them over a random stranger on the internet.