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Joined 1 year ago
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Cake day: June 11th, 2023

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  • Telemetry is not digital rights management, nothing happens if you don’t have internet access or if you block the game with a firewall, you can still play the game fine. It’s a bummer you can’t opt-out of it completely obviously, but “they can collect whatever they want about you” is entirely false as long as you select “Limited Data” when it asks for your consent - they are GDPR compliant after all.

    Here, I created a full image for you. Limited data is system & hardware specs, game crash logs & load times, network/server logs and online game data (e.g on an MMO/online match, H:ZD is offline game so doesn’t really apply) and “Legal information required by law”. Again, I don’t know when any of these are sent - it might be always you boot the game, it might be only when you send a crash log.


  • I did this with a controller for the longest time. Specifically, the thing was not first/third person byt “do I have a visible crosshair or not”, as that defined if I am directly moving the camera/head, or if the crosshair is like a laser pointer I move on the screen and the character looks towards it.
    I finally had to decide one way or the other with Monster Hunter: World as the sling requires switching between the two rapidly and while you actually can set separate inverts for first and third person, it means you can’t “follow” a monster smoothly while switching to the sling, you need to also quickly flick the stick to the other direction. Took me roughly 20 hours of rather chaotic gameplay for it to finally “click” in an instant.
    I chose non-inverted as it was easier to imagine a crosshair than it was to ignore one that existed.












  • Usually they don’t. Something like Horizon Forbidden West credits almost 3500 people even though Guerilla Game has less than 500 employees, most of the rest is absolutely massive bloat from different outsourced teams and Sony departments - like the “Head of Opportunity Markets Business Operations Tim Stokes from Sony Interactive Entertainment Inc.: Global Business Operations” was undoubtedly very important for the development of the game.

    As for Baldurs Gate 3, Larian Studios currently has 450 employees in 6 different locations, so they are actually around the same size as Guerilla. I wouldn’t be surprised if the credits end up being well above a thousand people (D:OS2 has around 500 credits even though Larian back then had only 130 people).