• Admiral Patrick@dubvee.org
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    3 months ago

    IRQ 5, I/O 220, DMA 01 🤘🏻

    I was poor, so mine was typically running the “or SoundBlaster compatible” card.

      • zerofk@lemm.ee
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        3 months ago

        And if you kept pressing it, it would tell you off. Back when even installers had more soul than their games do now.

    • psvrh@lemmy.ca
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      3 months ago

      Ugh…

      How did PCs beat out the Amiga, Mac and ST with nonsense like that?

      • partial_accumen@lemmy.world
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        3 months ago

        How did PCs beat out the Amiga, Mac and ST with nonsense like that?

        I think you can ultimately blame Compaq. It was the first “pc clone” that showed the market that a PC not from expensive IBM was viable. After that even if you weren’t buying a Compaq your own generic clone was “good enough”. So You could access hardware and software built for a $4000 8088 IBM PC with your $1200 clone.

        Amiga never was commodity hardware. It was always expensive. It didn’t get cheap enough fast enough. Amiga 500 came too late.

      • Admiral Patrick@dubvee.org
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        3 months ago

        Because I could play the same copies of the same games on my Tandy 1000, the IBM PCs at school, and my friend’s Packard Bell. Standardized architecture was, and still is, a huge draw.

      • Admiral Patrick@dubvee.org
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        3 months ago

        Yeah, IRQ7 was also pretty common for sound cards as long as you didn’t need to print at the same time. For DOS games, that wasn’t a big deal but if you were running Windows and multitasking with something that played sound (I was an early adopter of MP3s), you couldn’t use both at the same time.

        My first Pentium PC was all kinds of awful because it used that IBM Mwave combo sound card /modem. You couldn’t use the modem and play sound at the same time or it would lock the PC up. It was also configured by default to use IRQ7, so if you were online, you couldn’t print either. At least I was able to work around the latter by setting it to IRQ5.

  • ZILtoid1991@lemmy.world
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    3 months ago

    And then three things happened at once

    1. Creative de-facto monopolized the industry often by unethical means (suing Aureal into bankruptcy, etc.), not letting much room for competitors, which in turn lead to diminishing quality on the part of Creative.
    2. Microsoft didn’t put hardware acceleration support into XAudio, which superseeded DirectSound.
    3. Game publishers realized the vast majority of gamers didn’t care about sound quality, so they could spent those resources on making the games look a little bit more realistic.
  • TheRagingGeek@lemmy.world
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    3 months ago

    How quickly we forget the chip tunes of the PC Speaker, I used it in a computer lab one day to play a nearly undetectable high freq wave using logo. The PC Speaker was a pretty flexible little speaker

    • Evil_incarnate@lemm.ee
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      3 months ago

      I used the Amiga disk drive to play music. It sounds like you would imagine. And will destroy the drive if you play too much.

  • SonicDeathTaco@lemm.ee
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    3 months ago

    At least it was a real name. Nowadays it seems like every new company’s name is just a random jumble of letters solely because that .com was available.

  • SuiXi3D@fedia.io
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    3 months ago

    And of course there was a short period of time where a sound card wasn’t required, but would actually improve performance by offloading audio processing to your sound card if you had one. And onboard audio at that time wasn’t great anyways.

    • raspberriesareyummy@lemmy.world
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      3 months ago

      And of course there was a short period of time where a sound card wasn’t required, but would actually improve performance by offloading audio processing to your sound card if you had one

      we are at this point in history, but for graphics cards :)

    • 9point6@lemmy.world
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      3 months ago

      Oh god AC97 era onboard audio was just bad, there was always weird glitchy sounds coming from interference elsewhere on the motherboard

  • ASeriesOfPoorChoices@lemmy.world
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    3 months ago

    what was really cool were the few games that would give realistic* music and speech from the internal motherboard speaker. No daughterboards or external speakers required. This was 386 era, I think.

    * realistic as much as could be from that tiny internal speaker and 8 bits of data.

    • 9point6@lemmy.world
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      3 months ago

      Forgive me if I’m wrong, but I think the PC speaker was literally a 1-bit speaker. Anything that sounded more detailed was PWM on that one bit