And then three things happened at once
- Creative de-facto monopolized the industry often by unethical means (suing Aureal into bankruptcy, etc.), not letting much room for competitors, which in turn lead to diminishing quality on the part of Creative.
- Microsoft didn’t put hardware acceleration support into XAudio, which superseeded DirectSound.
- Game publishers realized the vast majority of gamers didn’t care about sound quality, so they could spent those resources on making the games look a little bit more realistic.
IRQ 5, I/O 220, DMA 01 🤘🏻
I was poor, so mine was typically running the “or SoundBlaster compatible” card.
“Your sound card works perfectly.”
And if you kept pressing it, it would tell you off. Back when even installers had more soul than their games do now.
Ugh…
How did PCs beat out the Amiga, Mac and ST with nonsense like that?
Because I could play the same copies of the same games on my Tandy 1000, the IBM PCs at school, and my friend’s Packard Bell. Standardized architecture was, and still is, a huge draw.
Open and documented APIs.
How did PCs beat out the Amiga, Mac and ST with nonsense like that?
I think you can ultimately blame Compaq. It was the first “pc clone” that showed the market that a PC not from expensive IBM was viable. After that even if you weren’t buying a Compaq your own generic clone was “good enough”. So You could access hardware and software built for a $4000 8088 IBM PC with your $1200 clone.
Amiga never was commodity hardware. It was always expensive. It didn’t get cheap enough fast enough. Amiga 500 came too late.
They could play Wolfenstein and Doom…
Most of the time it was IRQ 7 for me.
Yeah, IRQ7 was also pretty common for sound cards as long as you didn’t need to print at the same time. For DOS games, that wasn’t a big deal but if you were running Windows and multitasking with something that played sound (I was an early adopter of MP3s), you couldn’t use both at the same time.
My first Pentium PC was all kinds of awful because it used that IBM Mwave combo sound card /modem. You couldn’t use the modem and play sound at the same time or it would lock the PC up. It was also configured by default to use IRQ7, so if you were online, you couldn’t print either. At least I was able to work around the latter by setting it to IRQ5.
How quickly we forget the chip tunes of the PC Speaker, I used it in a computer lab one day to play a nearly undetectable high freq wave using logo. The PC Speaker was a pretty flexible little speaker
I used the Amiga disk drive to play music. It sounds like you would imagine. And will destroy the drive if you play too much.
What? They did have onboard sound. The problem is that if you used the motherboard speaker to make anything more decent than a beep, you basically needed to build an entire sound engine from scratch and very few games did so. It also wasn’t worthwhile because a shitty two pin speaker could not compare to the speakers of a professional sound system which you needed the soundcard to hook up into, and CPU bandwidth was such a limitation back then than even when games could play WAV they would use MIDI to offload the musical instrument synthesizing for the soundtracks to the sound card. Designing a game that used the onboard sound speaker was basically the realm of assembly hacking geniuses.
And of course there was a short period of time where a sound card wasn’t required, but would actually improve performance by offloading audio processing to your sound card if you had one. And onboard audio at that time wasn’t great anyways.
And of course there was a short period of time where a sound card wasn’t required, but would actually improve performance by offloading audio processing to your sound card if you had one
we are at this point in history, but for graphics cards :)
Oh god AC97 era onboard audio was just bad, there was always weird glitchy sounds coming from interference elsewhere on the motherboard
Or when your mobile phone was about to ring.
That one was actually down to poorly insulated speakers and 2G phone signals dipping into the audible frequency range
Dr. Sbaitso says “'sup.”
At least it was a real name. Nowadays it seems like every new company’s name is just a random jumble of letters solely because that .com was available.
Not the same thing, but I still have my old Voodoo 2 3D-accelerator card (not the same thing as a video card back then).
It’s a good thing you held onto it.
SET BLASTER=A220 I5 D1 H5 P330 T6
Failed. IRQ currently in use.
When I was a kid we had 9 planets.
Oh yeah, I forgot about Soundblaster. They have that stupid card a Transformer name and none of us ever questioned it.
I had one. Besides, I love 80s/90s aesthetics.
I still use my external soundblaster to connect to my 5.1 amp. I have HDMI to my TV and then toslink to my amp, but it was inconvenient having to have the TV on for listening music.
My best friend gave me his sound blaster after upgrading to the Pro. Later I upgraded to a Gravis Ultrasound. Offloading sound processing to the sound card (1MB) improved gaming performance significantly.
what was really cool were the few games that would give realistic* music and speech from the internal motherboard speaker. No daughterboards or external speakers required. This was 386 era, I think.
* realistic as much as could be from that tiny internal speaker and 8 bits of data.
Forgive me if I’m wrong, but I think the PC speaker was literally a 1-bit speaker. Anything that sounded more detailed was PWM on that one bit